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Post by Heret Velnnarul on Aug 11, 2019 19:38:57 GMT
18 Flamerule, 1396 AR at the Gilded Mirror, Daring Heights
A real bed at last!
Again rose in early morning and set off through final stretch of Feythorn. Little of note. Arrived back in DH in the evening, bade farewell to Igr, G, B, M, stabled Zozo (with instructions to stable-boy to treat her especially well after 5 days’ travel), and directly to my room to rest. Shall inform L tomorrow of what transpired in Vorsthold. Now, to sleep.
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Post by Heret Velnnarul on Aug 11, 2019 19:39:30 GMT
19 Flamerule, 1396 AR at the Gilded Mirror, Daring Heights
Recounted events in Vorsthold to L. She agrees we should reckon the costs of a trade in potions of health with the Vorstborn. L in turn relayed news of the last few days. Nothing of great import. Seems G has bought a rather drab tapestry for the wall of the factory, which L dislikes but G cannot be induced to remove. Also there are rumours of a commotion lately in the Red House. TASK: check on C.
L has word of Girelle Veluss, the famed negotiator: lately arrived in DH, he has advertised for an escort to K’ul Goran some 5 days hence. L cannot go, having commitments here, but suggested I join the party, this being a chance to see K’ul Goran and also to meet and observe GV.
Playing a little downstairs (lost 7gp) & acquainted myself with other news during my absence. Nothing of great note. Some commotion in the Three-headed Ettin having to do with Ginead and the town’s plenipotentiary to Neuyeya, and her halfling friend whose husband runs the pie-shop. Also the orphanage on Tallow Street now has its first young residents, according to Spray, who believes the whole thing connected in some sinister way to the Crimson Fist – which I give but little weight, as Spray seldom seems to leave the Mirror.
Rest of day spent going over the accounts and schedules.
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Post by Heret Velnnarul on Aug 11, 2019 19:39:41 GMT
[Some entries omitted.]
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Post by Heret Velnnarul on Aug 11, 2019 19:40:12 GMT
22 Flamerule, 1396 AR at the Gilded Mirror
Visited the factory. G’s new tapestry is indeed very dull! These men of the dales are rustic indeed. Otherwise all goes well. The hands have become v. quick at stacking the timber in the circle for transportation & removing it again on the Crimmor side.
Met Girelle Vellus after lunch at Four Fair Winds; there too were Igrainne, Mystigon, and 2 new faces, Emma & Gorse. GV explained PF’s Lenoir brothers have established trade with K’ul Goran, so DH Council wishes to do likewise and has hired GV to negotiate the terms. GV knew of me! A surprise. Perhaps the Venture is gaining a name across the Trackless Sea! GV insisted that we make the journey, so far as possible, by land: through the Angelbark and then east to the straits, then to the continent of K’ul Goran and its capital Zot Goran. About 12 or 13 days’s travel, then a further 2 days in Zot Goran to help GV establish himself. After a spirited negotiation, we agreed a fee of 225gp each (plus anything we find on the way), with GV to provide horses for those who need them, and accommodation in K’ul Goran. To depart tomorrow.
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Post by Heret Velnnarul on Aug 11, 2019 19:40:36 GMT
23 Flamerule, 1396 AR on the outskirts of the Angelbark Woods, near the Beacon Tree
Camped for the night at the end of the first day’s journey. Pleasant travel through the dales to the edge of the Angelbark, though cooler than recently and with some light rain. GV is an interesting fellow and seems truly excited about his mission to K’ul Goran. No time to record more: I must sleep for I’m to rise early and take the third watch.
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Post by Heret Velnnarul on Aug 11, 2019 19:40:48 GMT
[Some entries omitted.]
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Post by Heret Velnnarul on Aug 11, 2019 19:41:33 GMT
28 Flamerule, 1396 AR on a plain NE of Angelbark After last entry, slept until my turn to watch. On watch with M. Both heard sounds near GV’s tent; M, careless as usual, straightway illuminated the area with some magicks, alerting the intruders. They were abominable fish-headed people – Igr later called them kuo-toa, and their appearance was similar to what I’ve read of those creatures. One led GV’s horse away while the others tried to protect its escape. I woke the others and left them to deal with those while Zozo & I pursued the escaping one. After dispatching it (with GV’s aid) I returned to camp to help the others finish the second and capture the third – though not before E had summoned some ghastly writhing shapes that hurt not only one of the kuo-toa but also me & Z! She apologized for her carelessness thereafter. Igr questioned the captive. It told her (she says) it lives by the sea and came with its fellows to take ‘the god’, meaning GV’s horse. Their previous god, a squid, died (through neglect it seems) & they wished to replace it with the horse. Strange feeble-minded creatures! Igr persuaded the survivor to accept a stone as substitute. Our slumber thus broken, we left the hill and made for the shore, then followed it some way. The sea wind grew ever stronger as we travelled, until it became difficult to keep in the saddle. M & Igr found a cave to shelter in and we plan to rest here for the night. Gains: - 10 gp from the dead kuo-toa.
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Post by Heret Velnnarul on Aug 11, 2019 19:42:18 GMT
29 Flamerule, 1396 AR at the Kreneion, Cape Za’suul
Cape Za’suul is an astonishing place. A walled town built in tiers on a steep hillside above a spacious harbour of like size to Velen’s or Luskan’s. The citizenry being largely of minotaurs (along with air genasi and a curious cross-breed of the two, called aerotaurs), the buildings are high and wide, of pale stone. The wind blows constantly and passes through myriad expertly shaped hoops and funnels mounted on divers buildings to create a constant musical sound throughout the town. At night some streets are lit with lanterns encased in glass to prevent their extinction by the wind. The natives seem quite civilized despite their abyssal and elemental nature, and many are able to speak the common tongue.
We reached the Cape after a long and exhausting journey through winds stronger even than yesterday’s. Igr says that at some point on the road we were somehow transposed to a different place entirely. Battered as I was by the wind and aching sorely, I could scarcely notice our surroundings, but after we reached Za’suul GV confided that according to his maps we should not have come to this town at all, for it is some hundreds of miles SE of where our path should have taken us today, and moreover we could by no means have reached it at all from Daring Heights without crossing the sea, which we surely did not. Igr, who it seems has been developing some expertise in planar matters, believes we must have passed through a distortion of space something akin to a portal between planes, save that it took us not from one plane to another but between two parts of the same plane. Whatever the truth of it, there is no doubt that we are in Cape Za’suul and thus around two days closer to our goal than we expected to be at this time.
On arriving and gaining entrance to the town, we found this inn, where GV has paid for our accommodation. It will be good to sleep out of the reach of the unnatural wind.
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Post by Heret Velnnarul on Aug 11, 2019 19:43:23 GMT
30 Flamerule, 1396 AR on the road to Zot Goran Ambushed today on the road as we made our wind-blown way toward Zot Goran. A bandit crew of 2 minotaurs, 2 ‘aerotaurs’, & an air genasi, some armed with curious flat pieces of wood that they throw spinning on a curved path through the air so that they return to the thrower if they miss their target; others had familiar weapons like spears and crossbows. Difficult fight but we had the upper hand, with the help of a hulking ape-like creature conjured by ‘Emma’, who we now know to have been Serpentine all along. (She claims this is to ‘ease perceptions’, which I can perhaps believe – and yet many other such devil-spawned people walk openly about DH and PF and seem none the worse for it, so perhaps there is more to it.) We relieved the dead bandits of their goods as they would have done to us. Gains: - local currency (small gold strips in standard sizes), val. ~150 gp;
- one of the crooked wooden weapons.
Little to remark of the rest of the day’s journey. Now camped by the road, and I fear we shall have but little rest on account of this dreadful gale.
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Post by Heret Velnnarul on Aug 11, 2019 19:44:16 GMT
Midsummer, 1396 AR at Truehorn’s Tavern, Zot Goran At last reached our destination today, late in the morning. Zot Goran is a mighty and labyrinthine city of low, broad buildings and endless twisting streets. The inhabitants seem to have no trouble finding their way, but it took us almost the whole afternoon to find our way to GV’s accommodation, even though he had arranged it in advance and knew the location. Like Cape Za’suul, most buildings here have high-mounted projections pierced to sound pleasingly as the wind whistles through them, and in the middle of the day those in the centre of the city create a beautiful song. GV has a rented house near the middle of the city. We have taken rooms at this nearby inn. The trade negotiations are to begin tomorrow: a fitting way to mark Shieldmeet, I suppose. GV has offered us the use of what he calls a ‘stone of recall’, which he says will return anyone touching it to DH instantly. We have all agreed to stay here a few days more before returning together in that way. I look forward to investigating this remarkable place. Gains: - 225 gp each in payment from GV.
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Post by andycd on Aug 12, 2019 16:43:25 GMT
A sterling recounting of a truly baffling journey. Thanks for piecing all of that together. Inspiration for Heret!
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