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Post by Nowhere on May 10, 2018 13:26:41 GMT
Nowhere already see's the way the tide is turning on the politics of the council, and makes plans knowing he will not be chosen - he came to this town to find a way to be accepted, but has now realised that will never happen. Within a few weeks of the war, Nowhere is seen less and less in Daring. With no library left to base himself from he mentions to those close to him that he will base himself back at his old haunt, the Hung Rabbit, for a short period of time. The rest of Nowhere's year can only be pieced together through rumour and speculation.
Within those few early weeks some local townsfolk report seeing Nowhere in the town, near the remains of the library. Someone is sure they saw him bent down on one knee talking to a Xvart, who was nodding furiously as Nowhere was explaining something to him.
A few weeks later others report seeing him speak to Dorian and Rholor near the temple. There was a shake of hands, and nods shared but nothing else was seen.
Rumours spreading around the Ettin a few days after that Nowhere had been seen on the back of a horse, riding north out of town with the one people had known as Val.
Two months later someone was sure they had seen Nowhere, or certainly someone who looked like Nowhere, come back into town. This time with no horse, and no sign of Val.
In the third month Grimes included in his Watch report that he saw Nowhere leaving Daring late one evening by himself. The report notes that Nowhere was carrying a giant, faintly glowing, axe with him.
Since that date, no one has seen Nowhere.
As the building work of Daring continues apace, one thing does not get rebuilt. Instead Xvarts go to work in demolishing and clearing the site where the Library stood. In the end the ground is completely bare, except for a single large rock that has been placed in the centre of the bare ground. Mounted on it is a plaque, tarnished and damaged from the war; it is the same plaque that was mounted by the entrance of the door of the Library. Some of the words that were previously on the plaque have now been scratched off. All that can be read now is:
'........Daring Heights. Its creation and upkeep would not be possible without the support of all races'
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Deleted
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Post by Deleted on May 10, 2018 14:59:44 GMT
So many race cards, I’ve almost collected the whole set.
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Post by Varis/G'Lorth/Sundilar on May 10, 2018 17:33:17 GMT
The Sergeant searched the camp and the ruins of Daring for a handful of those he had fought alongside. He found Dorian and Varis, telling them both he was leaving for a time, but if he returned he may call on them for their aid. "Merrick, if you hold your shield that high you wont be able to see anything. Also" the Half Elf flips the point of the practise sword beneath the soldier's guard, tapping his upper thigh "You may find yourself half a pound lighter and a few octaves higher." There's a rough chuckle from the other warriors standing in the dusty yard. Varis gives a rare smile and slaps Merrick on the shoulder. "Again." As he raises the training weapon, he catches sight of the Sergeant's lean frame, propping up a wall by the entrance to the practise yard. He gives a slight nod. "Gretchin." Varis hands the weapon to a blunt faced Dwarven woman and walks to where his erstwhile comrade stands in the shade of the stable. "You're leaving." It isn't a question. The Sergeant nods. "Something I have to take care of. Can I count on you, when I return?" Varis turns and looks at the soldiers drilling in the yard. A few weeks has sharpened the edges, hardened the lines. Still, he knows they are not ready for the darkness that lurks beyond the walls. "We are the same, you and I. We understand that the world does not turn on fine words or high ideals. It is our actions that shape our destiny." He turns to look at his friend. "If you call me, I will come." The two men are silent for a moment, then the Sergeant nods once, turns and walks from the training yard, out into the ruined streets of Daring.
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Post by Tugark (Retired) on May 10, 2018 19:11:49 GMT
I thought all that talk of race was behind us! Interesting that it should arise again so soon after another such battle for the walls we call home...
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Post by Deleted on May 10, 2018 20:36:18 GMT
I thought all that talk of race was behind us! Interesting that it should arise again so soon after another such battle for the walls we call home... I know, right. Dunno why they went on about it.
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Post by The Sergeant / Alisha on May 11, 2018 9:00:54 GMT
Alisha's Account:
Alisha was not on the battlefield when the Orcs came. Nor was she on the walls of Daring. She was not missed, as few, save those on the Daring Dart had met the determined she-elf.
Since the Dart had returned to Port Ffirst, Alisha had remained in Port Ffirst. The hamlet was an easier pill to swallow than the dense and cramped pit that was Daring Heights. She had stood with the citizens of Port Ffirst, ready to fight. She had seen the Orc Hordes before, when Graveth-Nor was defeated many years ago in Faerun. She was fully aware of the horrors their kind would wreck on these people.
Port Ffirst remained relatively untouched by the war band. When she heard of the decimation of Daring, she felt nothing. It is the way of life. If anything it would give the ground beneath a chance to breathe without the weight of the corruption those people had sowed.
She spent much of her time continuing to explore the coastline of Kantas. Over the year she joined a number of small crews who made infrequent trips to the few islands and land marks they had discovered. Other ventures were spent alone, walking the coast. Several encounters with Goblins earned her a reputation as she repeatedly brought back ears and trophies. She built relations with the Boli and Grungs who inhabited the coastlines, often staying with them, of helping them with small jobs.
Her personal project was the carving of a canoe from a large tree that she found south of Port First, dried up on a small sandy beach. It took her several weeks, but slowly she mastered the art, and was later seen on the waters in her beautiful creation.
Still she saw the visions of the Giant Elk. The same visions that had lead her to the Daring Dart. As much as she continued to search and speak to all she met, Alisha is yet to find the elusive beast.
She returns to Daring on occasion, when Port Ffirst are unable to fulfill the bounty of trophies she has accumulated on her latest venture into the wild.
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Post by Sunday on May 11, 2018 12:25:32 GMT
In the weeks after the start of the rebuilding of Daring, the number of random creatures showing up starts to dwindle. The small acts of mischief continue, but now there’re arbitrary acts of small kindness mixed in: a bag of gold left on the kitchen table of a struggling family; a lost horse returned to the farm; re-construction work progressing slightly overnight.
One day, a tall, willowy, female silver Dragonborn begins setting up a stall in the market square, just across from Nerry’s Pies. She erects a simple trestle table and lays out nothing but 2 pairs of dice – one on her side, one on the other; with two additional dice equidistant between. She rubs her hands, takes a sip from a mug stowed under the table, and calls out in a booming voice far greater than her slender figure would suggest:
“Roll up, roll up – and roll some dice! 1 silver minimum to try your luck at Avandra’s favour! 3:1 odds; can’t say fairer than that. Simply roll these two dice and try to get a 7 or 12. Double your bet if you don't quite make it to roll an extra dice afterwards and hit one of those lucky numbers!”
(Actually roll 2d6 if you want to play and let me know your scores. Investigation check DC: 16 to examine the situation)
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Post by Deleted on May 11, 2018 12:41:26 GMT
Lachlan walks past, a bag slung over his shoulder. Wordlessly, he slaps down a gold piece and picks up the dice, sending them across the table:
A 2 and a 6.
Before the Dragonborn can say anything, Lachlan drops a second gold piece alongside the first, picks up one of the spare central dice and rolls a 4.
He doesn't stay to collect his winnings and just walks off.
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Post by Sunday on May 11, 2018 12:43:02 GMT
"Well...he was no fun....I hope the rest of this town isn't as insufferable as him."
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Post by Nuno (Rholor) on May 11, 2018 13:28:55 GMT
-A dirty looking man sporting a rather curious large straw hat approaches the table.- "Uoooh, games!" -he exclaims with a hearty laughter- "I am afraid I've got no coin... hmmmm... would you take a sip of my water skin for one round?" -He promptly shows a worn out water skin patched on several locations with many different materials-
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Post by Sunday on May 11, 2018 13:32:49 GMT
-A dirty looking man sporting a rather curious large straw hat approaches the table.- "Uoooh, games!" -he exclaims with a hearty laughter- "I am afraid I've got no coin... hmmmm... would you take a sip of my water skin for one round?" -He promptly shows a worn out water skin patched on several locations with many different materials- "And two sips if you lose. Roll the dice, friend. May Avandra favour you!"
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Post by Nuno (Rholor) on May 11, 2018 13:36:55 GMT
"And two sips if you lose. Roll the dice, friend. May Avandra favour you!" -The man proceeds to roll the dice with an eagerness that does not match his worn out look- "Ahhhh! Kusooooo! A 1 and a 4! Fine here you go, be careful!" -hands out the water skin- (It is obviously filled with ridiculously strong liquor)
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Post by Sunday on May 11, 2018 13:38:34 GMT
"And two sips if you lose. Roll the dice, friend. May Avandra favour you!" -The man proceeds to roll the dice with an eagerness that does not match his worn out look- "Ahhhh! Kusooooo! A 1 and a 4! Fine here you go, be careful!" -hands out the water skin- (It is obviously filled with ridiculously strong liquor) "Unlucky, friend. That's a mighty potent brew, there! A free single roll on the house to add to your 5."
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Post by Nuno (Rholor) on May 11, 2018 13:41:31 GMT
"Unlucky, friend. That's a mighty potent brew, there! A free single roll on the house to add to your 5." -The disappointed look on his face slowly fades as he hears the words come out of the dragonborn's mouth- "Ah ah! Here we go!... Ahhhh! A two! Yattaaa!" -he pauses for a second and scratches his head confused- "Wait... what does this mean?!"
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Post by Sunday on May 11, 2018 13:44:46 GMT
"1 + 4 + 2 = 7! You win! I can't give you your original bet back, unless you want me to be sick! Here, take the previous player's winnings; he didn't seem to want them!"
She hands over 2 gold coins.
(One round is 2d6; you're looking for a 7 or a 12. You can double your original bet and roll an additional d6 if you don't get a 7 or 12 with the first two).
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