Got wood? I need wood? - Write up 26/04 - Kantas woods
Apr 26, 2017 10:57:49 GMT
Rhy and Sef Tyarrna like this
Post by Nowhere on Apr 26, 2017 10:57:49 GMT
The writings of Nowhere in exploring the woods South East of town
My curse is to write these notes. Not that I wish to, but that I am forced to.
A group of us had converged at the Three Headed Etin, an inn a lot more basic than I am used to from my home - but then this whole place is new to me, so I do not know what to expect. I feel uncomfortable in places I am not familiar with, and this place is very unfamiliar.
No matter my objectives, I need money to survive here, and I need to spend time with, and understand, the people. It seems to make sense that I try and find a job to do. There is a notice from a man called Bertom asking to be escorted into some woods south east of the town. That seems a safe enough task, though woodland is far from my natural habitat!
A group of us have formed.... an interesting bunch... a shifty looking half elf that is eyeing up the silverware in the inn, a swarthy dwarven chap with a hammer almost as big as himself, an elf with long robes and an owl flying around him (which makes me wonder how often the owl craps on his shoulders, but thats beside the point), and, most suprisingly, one of my own. I haven't seen another Tiefling in a long time. This one looks to be more of a caster than me, it will be nice to have someone to talk to and relate to though. I am not sure I am confident in our strength as a group, we all look a bit........ skinny. I also worry how all these capes and cloaks are going to cope in a forest!
We head south east of town for numerous hours without too much of interest. Bertom keeps tapping trees and scratching his chin. I am not sure he has a clue what he is looking for, but then neither do I! It is not until a number of hours into the woods that we come across a very large snake, that immediately takes a swipe at our benefactor. Why do I suspect this isn't going to go as smoothly as I hoped. We manage to dispatch the snake, although with the amount of magic and arrows flying around that wood, I am surprised we haven't set the place ablaze!
I thought cities were a place of danger, but woodland is clearly worse! Point to note to myself, don't trust the foliage in a wood. Not only are we attacked by a snake, but some of the woodland bushes started attacking us too! I wonder whether Bertom has thought about selling charcoal instead?
In all the chaos and fire we realised that Bertom had run away, and we could now hear his cries elsewhere. Following the sound we found him down a hole. In rescuing we discover something very surprising, what appears to be some form of buried tower. Against Bertom's wishes, we decide that this seems far more interesting than the woods themselves.
We explore the many floors of the buried tower, and in the process I have learnt a number of things:
Firstly, anything that looks like a training dummy/scarecrow.... leave it alone, it tends to come to life and fight back when you hit it!
Secondly, owls are useful, but they shit everywhere
Thirdly, when your colleagues go into a room and the door locks behind them, this is a good opportunity to sit and have a bit of a rest. Yes, the consistent sound of grinding stone, and grunts of annoyance can be a little distracting when you are resting, but such is spending time with other people.
Fourthly, when you walk into a room with a statue of a dragons head in the middle of it, trust an Elf to know the answers to riddles (or to be the one who guesses well)
Fifthly, and finally, shifty rogues always seems to be carrying a lot more when they leave a room than when they enter it. It might be my imagination though!
Our exploration brought us spoils, and they will be useful for the future, and I must admit this strange group of adventurers has grown on me. I like their company.
As we were to leave the tower intrigue awaited us. We came across a goat legged chap playing pan pipes. An eloquent speaker named Eloquin told us that his kind, and the others of the forest, have been pushed from their homes because of an undead problem. He has asked if a plucky band of adventurers will get rid of this problem for him in return for a formal introduction with the guardian of the wood. He also wanted booze, and women. I also want booze and women. So, are we to be that plucky band of adventurers?
I have one final encounter to recount. That of a group of blue, balding men in the middle of the forest. They wanted our shiny. Some of us wanted their blood. We came to a compromise, and we got some of their blood on our weapons and they got some of our shiny. Why do I suspect I will see these strange little men again.
My name is Nowhere. I am somewhere..... but where, and why?
My curse is to write these notes. Not that I wish to, but that I am forced to.
A group of us had converged at the Three Headed Etin, an inn a lot more basic than I am used to from my home - but then this whole place is new to me, so I do not know what to expect. I feel uncomfortable in places I am not familiar with, and this place is very unfamiliar.
No matter my objectives, I need money to survive here, and I need to spend time with, and understand, the people. It seems to make sense that I try and find a job to do. There is a notice from a man called Bertom asking to be escorted into some woods south east of the town. That seems a safe enough task, though woodland is far from my natural habitat!
A group of us have formed.... an interesting bunch... a shifty looking half elf that is eyeing up the silverware in the inn, a swarthy dwarven chap with a hammer almost as big as himself, an elf with long robes and an owl flying around him (which makes me wonder how often the owl craps on his shoulders, but thats beside the point), and, most suprisingly, one of my own. I haven't seen another Tiefling in a long time. This one looks to be more of a caster than me, it will be nice to have someone to talk to and relate to though. I am not sure I am confident in our strength as a group, we all look a bit........ skinny. I also worry how all these capes and cloaks are going to cope in a forest!
We head south east of town for numerous hours without too much of interest. Bertom keeps tapping trees and scratching his chin. I am not sure he has a clue what he is looking for, but then neither do I! It is not until a number of hours into the woods that we come across a very large snake, that immediately takes a swipe at our benefactor. Why do I suspect this isn't going to go as smoothly as I hoped. We manage to dispatch the snake, although with the amount of magic and arrows flying around that wood, I am surprised we haven't set the place ablaze!
I thought cities were a place of danger, but woodland is clearly worse! Point to note to myself, don't trust the foliage in a wood. Not only are we attacked by a snake, but some of the woodland bushes started attacking us too! I wonder whether Bertom has thought about selling charcoal instead?
In all the chaos and fire we realised that Bertom had run away, and we could now hear his cries elsewhere. Following the sound we found him down a hole. In rescuing we discover something very surprising, what appears to be some form of buried tower. Against Bertom's wishes, we decide that this seems far more interesting than the woods themselves.
We explore the many floors of the buried tower, and in the process I have learnt a number of things:
Firstly, anything that looks like a training dummy/scarecrow.... leave it alone, it tends to come to life and fight back when you hit it!
Secondly, owls are useful, but they shit everywhere
Thirdly, when your colleagues go into a room and the door locks behind them, this is a good opportunity to sit and have a bit of a rest. Yes, the consistent sound of grinding stone, and grunts of annoyance can be a little distracting when you are resting, but such is spending time with other people.
Fourthly, when you walk into a room with a statue of a dragons head in the middle of it, trust an Elf to know the answers to riddles (or to be the one who guesses well)
Fifthly, and finally, shifty rogues always seems to be carrying a lot more when they leave a room than when they enter it. It might be my imagination though!
Our exploration brought us spoils, and they will be useful for the future, and I must admit this strange group of adventurers has grown on me. I like their company.
As we were to leave the tower intrigue awaited us. We came across a goat legged chap playing pan pipes. An eloquent speaker named Eloquin told us that his kind, and the others of the forest, have been pushed from their homes because of an undead problem. He has asked if a plucky band of adventurers will get rid of this problem for him in return for a formal introduction with the guardian of the wood. He also wanted booze, and women. I also want booze and women. So, are we to be that plucky band of adventurers?
I have one final encounter to recount. That of a group of blue, balding men in the middle of the forest. They wanted our shiny. Some of us wanted their blood. We came to a compromise, and we got some of their blood on our weapons and they got some of our shiny. Why do I suspect I will see these strange little men again.
My name is Nowhere. I am somewhere..... but where, and why?