Post by Ghesh on Dec 10, 2020 16:03:41 GMT
Now that new accomodation has opened in the form of Fort Ettin, Ghesh is taking the opportunity to look through his stuff and have a bit of a clear out/switch up. Offers of trades or sale all considered. (As is the way with adventurers, feel free to consider that word has travelled around enough that offers can come in from anywhere, although he is currently at Fort Ettin so some communication will be by post/chains of talk between adventurers.)
-Driftglobe (Traded in a session to Veridian)
- Trident of Fish Command
- Greatsword, silvered
- Mace
- King Crab's Greatclub, +1*
-Hat of Disguise (Traded to Jaezred for several trinkets, a new fancy Feywild ribbon and a dragon sparring session) **
He is keen for these to go to people who will actively use them, so if an offer is received along with a guarantee that the item will become a primary weapon/frequently used item then those will be considered more highly.
* This is a custom item. It is a +1 greatclub (simple weapon, two-handed, 1d8+1 damage) with the following description: "On a hit, you can use a bonus action to close the mechanical claws on a Medium or smaller creature. They must pass a DC 10 Strength (Athletics) check or become restrained. The wielder can no longer attack with this weapon and must spend his action on following turns to keep holding onto it with both hands to keep ahold of the person. The restrained creature may, as an action, make the check again on their turn to escape."
** Provided as a ribbon containing the enchantment. You will need to aquire your own hat to attach it to.
-
- Trident of Fish Command
- Greatsword, silvered
- Mace
- King Crab's Greatclub, +1*
-
He is keen for these to go to people who will actively use them, so if an offer is received along with a guarantee that the item will become a primary weapon/frequently used item then those will be considered more highly.
* This is a custom item. It is a +1 greatclub (simple weapon, two-handed, 1d8+1 damage) with the following description: "On a hit, you can use a bonus action to close the mechanical claws on a Medium or smaller creature. They must pass a DC 10 Strength (Athletics) check or become restrained. The wielder can no longer attack with this weapon and must spend his action on following turns to keep holding onto it with both hands to keep ahold of the person. The restrained creature may, as an action, make the check again on their turn to escape."
** Provided as a ribbon containing the enchantment. You will need to aquire your own hat to attach it to.