Before the Dawn – Sheryl, the Fae-Touched – 17&24.11.2020
Nov 19, 2020 18:12:20 GMT
Ghesh, BB, and 1 more like this
Post by Queen Merla, the Sun-Blessed on Nov 19, 2020 18:12:20 GMT
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A lone raven perches on a gnarled, half bent tree as Sheryl and her companions approach the entrance to Vorsthold. It seems to regard their approach up the eerily quiet mountain and Sheryl has a faint prickling sensation trickle down her back. She shares a look with Arkadius as they start to pass the silent watcher and he returns her look with a raised eyebrow.
Kraa…
The flutter of wings nearly makes the fae-bard start as the raven swoops around their group and goes flying into the Sunfast Keep ahead of them. They enter, Astra’s hooves faintly echoing in the large cavern. But something isn’t right, there is a stillness that creeps across them and they do not see any sign of movement or life.
“This thing, all things devours.”
There is a pulse and the air changes around them as the disembodied voice speaks to their group in the back of their minds. Sheryl sees the raven flying ahead of them start to slow, the feathers on its wings getting sharper as their steady flapping seemingly grinds to a halt. Astra stops, sensing Sheryl’s anxious hesitation.
“Don’t go any further,” she warns them all as her eyes scan the air in front of them. She can sense it now, how time has dilated to be different, out of sync with the rest of the world. The raven’s feathers start to lighten to grey whilst still seeming to be frozen in mid air.
Bubbles produces a branch with a few still greenish-yellow leaves and proceeds to push it through the air near the raven. It starts to meet resistance but the lilac tiefling keeps pushing until the wood snaps. She lets go of the piece of wood she is holding but the broken end hangs in the air, the leaves on it starting to shrivel and die. As they watch, it ever so slowly starts to tip down like it’s beginning to fall.
“Is there another way in?” Bubbles asks Sheryl and Arkadius.
“Not that I know of,” Sheryl responds as Arkadius shakes his head.
The fae-bard thinks for a moment, wondering what this could mean and how they could get into Vorsthold. Has the dwarven city already fallen and is this just an effect of the cabal of lich’s magic at work? Or is this their way of ensuring no outside aide can come to the Vorstborn?
“Ruk, is it?” Sheryl starts, turning to the peculiar looking elf, “Can you try to dispel this?”
“I could… but why don’t we see what happens first,” he smirks in the direction of the raven, whose feathers were starting to turn white now.
Sheryl frowns, lips pursing before she turns to Arkadius.
“We have to help them,” she entreats her best friend, something inspiring about her words as she speaks. “Can you do it Arkadius?”
He raises an eyebrow. “I can certainly try.”
The shadows in the cavernous entrance ripple as Arkadius casts his magic. They gather together in front of him and then he sends them out. A wave of shadows crashes into the time barrier, finding the cracks in the magic, breaking the hold it had on the raven and the broken piece of wood. Both fall to the ground, the raven with a soft thump, the wood with a ringing clatter. The raven’s eyes are milky white.
“It’s… dead,” Bubbles says quietly.
The pulse they felt before happens again and Arkadius swiftly steps back as the time magic surges back to where it was before he dispelled it. It seemed to have worked, but not on the scale that they needed and not for very long. The line of Sheryl’s lips grows sharper, the only indication of her worried thoughts.
Unexpectedly, from behind them Sheryl feels a wave of magic different than the one they are trying to puzzle out. She looks over her shoulder and sees a slumped figure on the ground. It is an old, extremely wrinkled, frail woman in tarnished plate armour, dark brown skin with a silver band holding her once short dark hair now turned silvery-white and grown to lengths unreasonable back from her face.
“Lady Macida!”
Sheryl leaps down from Astra’s back, dashing over to the Lady Knight, unable to believe what she is seeing. Lady Macida struggles to stand up and collapses down to the hard stone floor, Sheryl barely getting there in time to catch her head.
“Lady Macida, it’s Sheryl,” the fae-bard says as calmly as she can, propping up the knight.
Now that she is closer Sheryl can see just how old the woman appears to be. It is like she has aged a century, well past any normal life span a human could have. There are cataracts in her eyes and Sheryl wonders if she can even see. But they alight on her face and there is recognition and a smile that parts cracked, aged lips.
“Sheryl… I am so glad… I had feared…”
Her voice is wet leaves over a dried river bed, so quiet it is that Sheryl has to lean in close to hear her speak. Astra has come over to be beside her, as has Arkadius, but the others hang back a little – shocked or scared or observing the spectacle of it all.
Arkadius leans in to whisper to, “We should be thankful this didn’t happen to me after our initial trip to the Shadowfell.”
Lady Macida closes her eyes for a moment, gathering herself. Sheryl waits patiently, seeing the effort it is taking her. Gently, she takes the other woman’s hand in hers. To her surprise, Lady Macida’s grip is very strong when she squeezes back.
“Vorsthold… they are bound in time... Kanorax, he… shunted me out of there… The fork… we must…”
Sheryl inhales sharply, wanting to ask a million questions but she waits for Lady Macida to continue.
“Orb… find the orb… you must destroy it… an anchor…”
“I have the fork with me, have you figured out where it goes? What about Vorsthold? And you?” Sheryl’s voice hitches. “There has to be a way to save you.”
Sheryl isn’t sure if Lady Macida hears her. The knight has let go of her hand and is starting to fumble at the straps of her encumbering armour. Her dark, arthritis bent fingers keep slipping though. Sheryl carefully lays her down and starts to help undo the straps and buckles for her. The moment she is free, Lady Macida sighs in relief and starts to stand with Sheryl’s help.
“It is too late… for me… But I can do this one last thing…” Lady Macida pauses again, trying to straighten up. It was odd, Sheryl was used to being the one who looked up at people but for once, it felt like she was the one being looked up to. The knight’s milky eyes roam over her face then look behind her.
“Only six of you…” A line of worry appears briefly between her brows. “I had hoped for more…but it will have to do… there is still a chance…”
“Where is the orb?” Sheryl asks gently, trying to focus on the mission and not let what is happening overwhelm her. It is a struggle, especially with the growing feeling of time slipping away and an urge to keep moving that has started to wrap it’s hands around her heart. Sheryl takes both of Lady Macida’s hands in hers as much to help the knight to focus on her as for her own benefit. When Lady Macida looks back to her it takes all of Sheryl’s will to hold back tears.
“So beautiful… perhaps…” Lady Macida’s face lights up with a familiar warm smile as her bent fingers reach up to touch Sheryl’s face. In that moment, she can see everything the woman is feeling – a deep wariness, sadness, but above all, a sense of resignation. Sheryl’s heart starts to break.
“The fork…” She holds her hand out. There is a brief struggle within the small woman as she finally realises what Lady Macida intends and what she meant when she said ‘this one last thing’ but she eventually aquests. Taking the bone fork from her belt the fae-bard carefully hands it over to the Dawn Knight.
“Where are we going Merla?” Astra asks, coming up to her mistress’ side.
“To whichever Plane of Existence that will take us to,” Sheryl says with a nod to the tuning fork Lady Macida holds.
The others come over, Bubbles and Taz wanting clarification on where they are going and what the plan is. Sheryl does her best to explain since out of everyone she has the most knowledge on what has been developing over the past few months. But even with what she knows Sheryl doesn’t feel it is enough. They are going in more than half blind to a place where they have no knowledge of what to expect. What if she leads them, unintentionally, to a trap? Could she really live with herself if her choices result in another person dying? Will they even make it in time?
Maybe I should message Varis or Aurelia? The council woman had approached us for this mission but the situation is a lot worse than we could have thought-
“Hold hands…” Lady Macida instructs them.
“You are the Daughter of Summer, of the Warrior and Great Seelie Queen, Titania,” Astra says to her softly. “You will be the light that leads the way through this, Merla.”
Sheryl lays her left hand on Astra’s side, unable to really respond to her partner’s encouraging words but conveying an intense sense of gratitude to her all the same. She rests her other on Lady Macida’s lower back, supporting her as best as she can. Once everyone has linked up, Sheryl gives one last lingering look to the knight before nodding.
Lady Macida strikes the bone tuning fork on her knee and starts to utter strange words in a language Sheryl does not recognise. She feels the tone from the fork reverberate around them, a deep base tone that resonates in her diaphragm. Just when she thought it wouldn’t build anymore, a second keening tone, like wet fingers rubbing the rim of a wine glass pierces through their ears, driving a spike of sound into their minds.
The familiar magical hook pulls at her naval and the Plane Shifting magic drags them from the Material Plane across time and space. When it finally stops Sheryl sways, nearly falling forward before she catches herself.
The sound of rustling, dried leaves makes Sheryl turn to her right to see Lady Macida starting to mummify before her very eyes. Rushing over, she reaches out, feeling helpless, not knowing what to do, but not wanting the brave and intelligent knight to be alone in her final moments. Her natural summer glow shimmers as emotions roil and quake within her, making her a beacon in the dim landscape.
Lady Macida’s milky white eyes find Sheryl’s bright blue ones as one final smile lights up the knight’s face. Sheryl holds onto her hands, murmuring soft words of comfort, love and light even as she feels the aged skin and brittle bones begin to break down into fine dust. Her soft musical chanting fades as Lady Macida finally succumbs to the ravages of the chronomancy magic. The remains of what once were the knight’s hands slip through Sheryl’s fingers like water to fall to the mist covered ground.
Astra looks around, taking stock of where they are, determining what she can see, allowing her mistress a moment. The ambient light is quite dim which makes it hard to measure distance. The mist on the ground is flowing away from them, parallel to a black mountain range she can see in the distance. Every now and then, the thick mist pulses in the opposite direction of the flow, like a pebble has been dropped into a river. The winged unicorn lowers her head closer to the mist, looking at it when one of the pulses happens next to her snout.
-the smell of yeast from a fresh baked loaf of bread as it is taken from the oven on a warm autumn day, golden light streaming through an open window-
She blinks, shaking her head which cascades down her body. Astra turns back and sees her mistress has picked up the tuning fork, Ruk walking away from her.
“Where do we go from here?” Taavor asks, with a look to Sheryl.
The fae-bard blinks, trying to bring herself back to the present, that feeling of not wanting to tarry creeping back in. She looks around but cannot seem to get much of a sense of anything. Astra feels her distress and is about to say something to her when Arkadius speaks.
“There isn’t much around. But the mist is flowing in that direction,” he says, pointing.
“Then let’s head that way,” Taz suggests.
Sheryl makes her way over to Astra, putting the tuning fork back on her belt next to the three she keeps there. Astra half kneels down, allowing her to climb up easier. As the winged unicorn straightens up and proceeds to follow the flow of the mist, Arkadius falls into step beside them.
“I’m sorry you had to see that, Sheryl. I am… sorry for your loss,” he says quietly and sincerely.
She looks down at him and he can see the sadness is still there, but it is behind a piercing intensity that has a heat to it that is atypical of his best friend. Her words are soft though when she speaks.
“Thank you Arkadius…”
“How do we want to approach this?” Taz asks the group.
Sheryl studies the dark obsidian fortress. Its seven tall, slender towers encircling a massive central tower, topped by a skull with its mouth open, balancing a disk of stone, is mesmerising in how haunting it is. Like everything on this Plane, there was a constant pull, a string that was tied to her gut that wanted her to follow the mist’s flow. From every direction it came, flowing towards the structure they now stood some three hundred feet away from. The mist they had been walking through, ankle deep at least on the taller folk, had a consistency that put to mind a river. But unlike rivers on the Material Plane, this one, when it reached the walls of this dreadful castle, flowed up and over it to continue up to the central tower in a spiralling cone. From this distance she could see a faint glow of bluish light coming from the top of the seven shorter towers. But beyond that it was impossible to tell if the castle was guarded or not.
Sheryl looks towards Traavor.
“Would you be able to scout ahead for us?” Sheryl asks the half-elf. He gives a silent nod. “Arkadius,” she turns to her tiefling friend, “go with him. Your eyes see the best out of all of ours.” Sheryl studies the rest of them, wanting to go with them but knowing how obvious she is with her constant summer glow. She would not be the best person for keeping unseen.
“If I gave you some Cat’s Grace, would you go with them Ruk?” she asks the wizard.
He smirks. “Sure.”
Sheryl nods and softly strums her harp. As she touches Ruk’s arm to grant him some Enhanced Ability she speaks to Arkadius. “Message us once you know the way is clear – or if you run into any trouble.”
“I will,” he says.
It doesn’t take the group that’s scouting ahead very long to discover that there are no watchers at the gate, let alone an entrance they can go through. Arkadius sends a Message back to Sheryl and she, Bubbles and Taz join them post haste. Once reunited there was some debate about what to do next. Sheryl suggests she and Arkadius take a look at the seven towers to see what is generating the blue glow at their peaks whilst the others might try to figure out a way in.
As the two stealthily soar up the length of the black, volcanic glass tower closest to their group, Astra makes the observation to Sheryl how much easier it is to fly than it had been to walk. Putting that aside for the moment, when Arkadius and Sheryl get to the top of the tower they are able to see its shape and what resides within.
Topped like a pawn piece from a dragonchess set, seven claws create the domed top encasing an illusion of a floating, blue-green, translucent image of a slowly squirming maggot. It was certainly not what she was expecting and from the look on Arkadius’ face he was just as perplexed. They both agree to do a sweep of the other towers, making sure to stay below the sight-lines of the taller central tower.
“The pull I felt before, it’s wanting me to fly towards the central tower,” Astra tells Sheryl as they start to make their way around.
“Concentrate on the beating of your wings Astra,” Sheryl advises, a pit of worry dropping into her stomach. “We must not follow that pull yet.”
From their sweep Sheryl and Arkadius discover the other six towers contain different illusioned images within, each as perplexing as the last: A triple faced skull, a flame, a black hound, a wilting flower, an ephemeral image of a face shifting into other faces, and a maniacally laughing skull.
“Do any of these make sense to you Arkadius?” Sheryl asks as they descend to join the others.
“No. But I get the feeling we will have to go to the central tower in order to find out,” he says grimly.
Sheryl agreed, and so, it seemed, did the others.
Taz had discovered the mist was more like water so he was planning on swimming up the tower. Sheryl offered to take Traavor on the back of Astra and Bubbles asked Ruk if he could pull her along if she levitated herself whilst he flew. Bubbles offered Taz her Cloak of the Mantaray in order to give him a better swimming speed so he could keep pace with their ascent. Downing a potion of Water Breathing, the red dragonborn dove into the mist while the rest flew to the top of the dark tower.
All of them could feel it, the pull that drove them to come quicker, come faster. Such a compulsion was almost annoying in how persistent it was but it lessened the closer they got to the top.
She should have expected it, should have known that someone or something would be waiting for them at the top. The moment Astra crested over the ledge of the stone disk Sheryl saw the irregular horns growing out of a pale figure’s head at odd angles, the face with no eyes, and a twisted mouth that split into a grin too wide for its face.
The Chronoturg.
Its grin widens as it takes them all in. Sheryl feels a summer storm building within her anger, the memory of Lady Macida’s old and wrinkled face flashing across her mind. The mist that spiralled up the dark tower swirls towards an orb she recognises right away, its outer layer a delicate silver metal.
“That’s it!” she shouts to the others, pointing to the orb.
A voice like leather, same as the one they heard in the entrance of the Sunfast Keep, speaks to them all.
“As it was, as it is, as it shall be again-”
A pulse rushes out from the floating orb and Sheryl is hit with a wave of time magic. Traavor clutches at her from behind and Sheryl has to grip Astra’s mane tighter in order to steady herself. She is not sure what happened but before she can dwell on it, Sheryl sees the Chronoturg point at her. He starts to mutter something but she bites out a word in Sylvan, the gem in her circlet pulsing with its own light as she counters the spell he tries to cast upon her.
Then the fight truly begins.
Sheryl can see Traavor’s hands shaking as he fights against the frightening presence the lich exudes. He inhales sharply, holds his breath and then fires his crossbow.
The bolt strikes true, embedding itself into the centre of the Chronoturg’s forehead. The lich’s grin stays on his face even as his body rapidly starts to decay into a black ichor-like ooze that falls on top of the mist, and slowly starts to move away from the orb.
Another pulse hits them all as Traavor backflips off Astra to retreat into the shadows. Sheryl is once more baffled by the sensation the time magic gives her. But that is something she will have to deal with after she has destroyed the orb.
Running her fingers down her harp in a glissando, Sheryl pulls the golden piece of magical mica to her lips and sings into it, casting a Shattering wave of thunder at the orb. Barely waiting for the reverberations to stop, Astra soars forward, Sheryl tossing her rapier out in front of her. The dancing blade strikes true before flying back into her hand, when she strikes out again, doing more irreparable damage. From the other side, Sheryl spots a chilling spectral hand hurtling itself in their direction. Astra retreats, flying up to see Ruk is the one controlling the hand. It clutches the orb and squeezes.
The mist is suddenly blown back as the orb implodes from the chilling, necrotic, magical hand crushing it. The constant, unending flow of the mist stops, the surface of the tower slowly being revealed. Astra elegantly lands on the floor.
“We will have to end him, properly – if we can find his phylactery,” Sheryl says to Astra…
(Part Two to come...)