Post by mikep on Jul 26, 2017 13:11:16 GMT
During the cave-in, and during my darkness, Marthammor Duin spoke to me. "Rescue your companions. Then wander. I have uses for you, and you will start be helping those in need of aid. Ask your Elders, but I will tell you now, you will leave with their blessing."
So it is that I ended up in Daring Heights. A rough frontier, a place I think I'll be of use.
We set out to investigate a cave where some very odd-looking creatures had been sighted. My fellow travellers were a hardy bunch, the inkeep of the Three Headed Ettin looked none the softer for his time pulling pints.
It's obvious this place is dangerous. A broken wagon, contents scattered, a scene of violence. We recovered holy water, and a crown, of all things. Having spent some time with it, it gives me some understanding of religion. Ironic that I became a cleric. I had no interest in the gods, and a child's knowledge of their matters. But when a god chooses you, you become a part of their schemes, as little as you understand them. It has some odd effects on my attitude when I don it, but I'll be sure to let people know beforehand. We're not known for airs and graces, dwarves, but I was brought up with manners.
Although I wander, I do so with purpose. A track sprung out of the grasslands as clear as day, gigantic footprints leading from the cart to some woods. We encountered a Hill Giant, a stupid brute, it attempted to eat one of our party, with little regard for the flaming dagger he was wielding. He was overwhelmed, as rats can overwhelm an injured beast many times their size. Mathammor's blessing gave strength and skill to my companions, and it was a scene of butchery. I cremated the remains of the giant's victims, but he was left to rot, a warning to others and a gift to the wolves.
We found the cave, and there was a stinking mass of corruption outside it. Bodies of the creatures and their victims mingled, with a few live spawn still in the area.
One of the larger attempted to charm the mind of Galen, the most rogueish of our bunch. He resisted, shouting his defiance as the creatures retreated. This was only going to end one way. We entered the cave and fought several of the creatures, an odd combination of spider and snake, to my eyes. Not before Tukark had shown his barbarous side, covering himself in the corpses of the siblings of creatures we were aiming to kill. They were tough, but I gave a reasonable account of myself. The divine radiance I can call at will burned them up, and my warhammer proved itself useful, as always.
Coll, the innkeeper, had succumbed during the fight. Restoring his health was trivial with my experience of administering potions. As we delved further into the cave the was an unexpected discovery. Deposits of jade. Lots and lots of jade. We recovered it all. I had seen a bag of holding before, but now they were truly useful. My experience as a jeweller meant I knew we had quite a haul.
At the base of the cave, the corpse of the brood mother. It looked as if she had been devoured by her children, something spiders are want to do. With the infestation cleared we returned to town. More corpses on the way, well beyond my aid. One had a note, a confession of love of the quarry owner's wife. Covered in blood. You don't need to be a member of the guard to spot mischief.
The second was bizarre. An elven adventurer, crushed by a boulder that appeared to have dropped clean out of the sky. He was carrying a flask of incredibly strong glue. Not enough to stick him back together though! Sorry.
We used some of the glue to repair the wagon and brought it back to town. And then I set myself down to work through the jade. I worked a lot out, 1600gp in total. Split four ways, although I carved a jade tankard for the Innkeeper, at his request from one of the larger pieces. Good to keep my hand in.
So now I find myself in a new place, with new people to aid, and with a little pile of gold. Doing the clan proud. Perhaps I'll set up as a smith and jeweller. You can help people by helping them to break bones, as well as set them.
So it is that I ended up in Daring Heights. A rough frontier, a place I think I'll be of use.
We set out to investigate a cave where some very odd-looking creatures had been sighted. My fellow travellers were a hardy bunch, the inkeep of the Three Headed Ettin looked none the softer for his time pulling pints.
It's obvious this place is dangerous. A broken wagon, contents scattered, a scene of violence. We recovered holy water, and a crown, of all things. Having spent some time with it, it gives me some understanding of religion. Ironic that I became a cleric. I had no interest in the gods, and a child's knowledge of their matters. But when a god chooses you, you become a part of their schemes, as little as you understand them. It has some odd effects on my attitude when I don it, but I'll be sure to let people know beforehand. We're not known for airs and graces, dwarves, but I was brought up with manners.
Although I wander, I do so with purpose. A track sprung out of the grasslands as clear as day, gigantic footprints leading from the cart to some woods. We encountered a Hill Giant, a stupid brute, it attempted to eat one of our party, with little regard for the flaming dagger he was wielding. He was overwhelmed, as rats can overwhelm an injured beast many times their size. Mathammor's blessing gave strength and skill to my companions, and it was a scene of butchery. I cremated the remains of the giant's victims, but he was left to rot, a warning to others and a gift to the wolves.
We found the cave, and there was a stinking mass of corruption outside it. Bodies of the creatures and their victims mingled, with a few live spawn still in the area.
One of the larger attempted to charm the mind of Galen, the most rogueish of our bunch. He resisted, shouting his defiance as the creatures retreated. This was only going to end one way. We entered the cave and fought several of the creatures, an odd combination of spider and snake, to my eyes. Not before Tukark had shown his barbarous side, covering himself in the corpses of the siblings of creatures we were aiming to kill. They were tough, but I gave a reasonable account of myself. The divine radiance I can call at will burned them up, and my warhammer proved itself useful, as always.
Coll, the innkeeper, had succumbed during the fight. Restoring his health was trivial with my experience of administering potions. As we delved further into the cave the was an unexpected discovery. Deposits of jade. Lots and lots of jade. We recovered it all. I had seen a bag of holding before, but now they were truly useful. My experience as a jeweller meant I knew we had quite a haul.
At the base of the cave, the corpse of the brood mother. It looked as if she had been devoured by her children, something spiders are want to do. With the infestation cleared we returned to town. More corpses on the way, well beyond my aid. One had a note, a confession of love of the quarry owner's wife. Covered in blood. You don't need to be a member of the guard to spot mischief.
The second was bizarre. An elven adventurer, crushed by a boulder that appeared to have dropped clean out of the sky. He was carrying a flask of incredibly strong glue. Not enough to stick him back together though! Sorry.
We used some of the glue to repair the wagon and brought it back to town. And then I set myself down to work through the jade. I worked a lot out, 1600gp in total. Split four ways, although I carved a jade tankard for the Innkeeper, at his request from one of the larger pieces. Good to keep my hand in.
So now I find myself in a new place, with new people to aid, and with a little pile of gold. Doing the clan proud. Perhaps I'll set up as a smith and jeweller. You can help people by helping them to break bones, as well as set them.