Post by Skylerian Morningdew on Jul 15, 2019 7:00:27 GMT
Late one summer's evening, a glossy black mare trots into the stabling yard of The Gilded Mirror. The rider, hooded and cloaked in an expensive-looking robe of emerald green, swings down from the saddle and ties up their mount to the hitching post. Tossing a silver coin to the ostler on duty, the figure says in a lilting, melodious voice "Would you mind awfully bringing my bags in? I'd be very grateful..." and heads inside without waiting for an answer.
Stepping through the double doors into the main ground-floor hall - still crowded despite the hour - the figure pauses a moment or two to take in the place. Spotting what can only be the reception desk, they walk sinuously and deftly through the tables and throngs of customers, throwing back their hood as they go.
Besides being clearly Elven, it is difficult to pinpoint their heritage beyond that: skin pale, but not as ashen as a Drow; cheekbones prominent with none of a High Elf's haughty aloofness; deep brown eyes, yet not as mysterious or watchful as those of the forest Elves. At first glance, their gender, too, remains hard to gauge. What is plain to see, however, is that this creature's features are striking - not handsome nor pretty; but distinctive and bold. A high, straight - almost delicate - nose; angular, warm eyes; full lips always on the verge of breaking into a smile; skin like alabaster; and white-and-black hair swept back from the face. The figure is devoid of any markings or symbols or jewellery - except for the ears: each lobe is pierced with ten rings apiece.
They reach the front desk and await their turn to be served. After a few moments' conversation, they retrieve a small pouch from inside their robe and count out a number of coins in return for a room key. With a slight bow, they turn back to face the room just in time to see the servant from the stabling yard enter carrying a saddlebag slung over their shoulders and a large travelling sack in either hand. Catching their eye, the newcomer motions for servant to follow them upstairs.
A half-hour or so later, the figure descends the sweeping staircase into the main chamber. The outer traveling garb is gone; replaced by an outfit of curious design and material. Fashioned like a one-piece robe, the shoulders are wide and flared, ending in points that curl inwards; the sleeves, tight to the upper arm, sweep out below the elbows in voluminous cuffs - into which their hands are tucked; the garment tapers in and is cinched tight at the waist by a belt with an obsidian buckle and two tassels hanging from it; the lower half flares out again in wide, starched skirts that end just above dark blue boots, the exact outline of which seem hard to discern. The outfit looks to be made from a number of small overlapping and interlocking panels of lacquered wood sewn into a red under-fabric. The panels themselves are in blues, greens, yellows, oranges: the variety of colours should clash, but their effect is harmonious and calming, the light reflecting pleasantly off their polished surfaces as the figure moves gracefully down the stairs and into the room. They carry no weapons.
The figure approaches the nearest card table, signalling with one long and delicate finger for a serving man to bring a goblet of wine. Politely enquiring if they may join the game in progress, the figure sits down in an unoccupied chair and introduces themselves as Skylerian Morningdew, "but please, call me Sky." Ingratiating themselves smoothly and easily into the conversation, Sky spends an hour or two playing a number of hands of Three-Dragon Ante, winning a modest amount in the process. During the evening, they ask where one might find work in a place such as this, work where "words not weapons" would be of use. Sky is told that either the noticeboard at the Ettin or maybe the council building would be an appropriate place to start. It is an hour or so after midnight when Sky takes their leave of the table, tipping the croupier a gold for their trouble, and heads upstairs for the night.
Early next morning, Sky leaves the Mirror - not before asking the reception desk for directions to the Ettin. They walk through town, taking their time to enjoy the sights, sounds, and smells of a town stirring awake. They stop here and there to talk to a passerby in not too much of a hurry; a business owner setting up their stall for a day's trading; or a member of the City Watch beginning their shift's patrol.
It is about midday when they reach the Ettin. Drifting in through the saloon doors, they approach the main bar and ask if they might possibly trouble the bartender for a mug of spiced wine. After paying for the drink and having the noticeboard pointed out to them, they take a few minutes to peruse the various jobs and opportunities on display. Sky buys a second drink and stays a while talking to the bartender, who they learn is called Coll and is the joint owner of the place. Taking their leave, Sky departs the Ettin and heads back out to explore Daring...
Stepping through the double doors into the main ground-floor hall - still crowded despite the hour - the figure pauses a moment or two to take in the place. Spotting what can only be the reception desk, they walk sinuously and deftly through the tables and throngs of customers, throwing back their hood as they go.
Besides being clearly Elven, it is difficult to pinpoint their heritage beyond that: skin pale, but not as ashen as a Drow; cheekbones prominent with none of a High Elf's haughty aloofness; deep brown eyes, yet not as mysterious or watchful as those of the forest Elves. At first glance, their gender, too, remains hard to gauge. What is plain to see, however, is that this creature's features are striking - not handsome nor pretty; but distinctive and bold. A high, straight - almost delicate - nose; angular, warm eyes; full lips always on the verge of breaking into a smile; skin like alabaster; and white-and-black hair swept back from the face. The figure is devoid of any markings or symbols or jewellery - except for the ears: each lobe is pierced with ten rings apiece.
They reach the front desk and await their turn to be served. After a few moments' conversation, they retrieve a small pouch from inside their robe and count out a number of coins in return for a room key. With a slight bow, they turn back to face the room just in time to see the servant from the stabling yard enter carrying a saddlebag slung over their shoulders and a large travelling sack in either hand. Catching their eye, the newcomer motions for servant to follow them upstairs.
***
A half-hour or so later, the figure descends the sweeping staircase into the main chamber. The outer traveling garb is gone; replaced by an outfit of curious design and material. Fashioned like a one-piece robe, the shoulders are wide and flared, ending in points that curl inwards; the sleeves, tight to the upper arm, sweep out below the elbows in voluminous cuffs - into which their hands are tucked; the garment tapers in and is cinched tight at the waist by a belt with an obsidian buckle and two tassels hanging from it; the lower half flares out again in wide, starched skirts that end just above dark blue boots, the exact outline of which seem hard to discern. The outfit looks to be made from a number of small overlapping and interlocking panels of lacquered wood sewn into a red under-fabric. The panels themselves are in blues, greens, yellows, oranges: the variety of colours should clash, but their effect is harmonious and calming, the light reflecting pleasantly off their polished surfaces as the figure moves gracefully down the stairs and into the room. They carry no weapons.
The figure approaches the nearest card table, signalling with one long and delicate finger for a serving man to bring a goblet of wine. Politely enquiring if they may join the game in progress, the figure sits down in an unoccupied chair and introduces themselves as Skylerian Morningdew, "but please, call me Sky." Ingratiating themselves smoothly and easily into the conversation, Sky spends an hour or two playing a number of hands of Three-Dragon Ante, winning a modest amount in the process. During the evening, they ask where one might find work in a place such as this, work where "words not weapons" would be of use. Sky is told that either the noticeboard at the Ettin or maybe the council building would be an appropriate place to start. It is an hour or so after midnight when Sky takes their leave of the table, tipping the croupier a gold for their trouble, and heads upstairs for the night.
***
Early next morning, Sky leaves the Mirror - not before asking the reception desk for directions to the Ettin. They walk through town, taking their time to enjoy the sights, sounds, and smells of a town stirring awake. They stop here and there to talk to a passerby in not too much of a hurry; a business owner setting up their stall for a day's trading; or a member of the City Watch beginning their shift's patrol.
It is about midday when they reach the Ettin. Drifting in through the saloon doors, they approach the main bar and ask if they might possibly trouble the bartender for a mug of spiced wine. After paying for the drink and having the noticeboard pointed out to them, they take a few minutes to peruse the various jobs and opportunities on display. Sky buys a second drink and stays a while talking to the bartender, who they learn is called Coll and is the joint owner of the place. Taking their leave, Sky departs the Ettin and heads back out to explore Daring...